Building a 2D Game Physics Engine

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36,99 €
E-Book
pdf
Beschreibung
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the ...
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Sprache
Englisch
Erscheinungsdatum
11.01.2017

Über das Buch

Autor:
Kelvin Sung
Typ:
E-book
ISBN:
9781484225837
Verlag:
APRESS

Sicherheit

Formate:
pdf
Kopierschutz:
Wasserzeichen