Building a 2D Game Physics Engine
Verfügbar
36,99 €
E-Book
pdf
Beschreibung
Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the ...
Weiterlesen
- E-Books
- Informatik & Informationstechnologie
- Computerprogrammierung & Softwareentwicklung
- Spieleentwicklung & -programmierung
- Sprache
- Englisch
- Erscheinungsdatum
- 11.01.2017
Über das Buch
- Autor:
- Kelvin Sung
- Typ:
- E-book
- ISBN:
- 9781484225837
- Verlag:
- APRESS
Sicherheit
- Formate:
- Kopierschutz:
- Wasserzeichen
