Procedural Content Generation via Machine Learning
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42,79 €
E-Book
pdf
2,99 €
E-Book
epub
Beschreibung
This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate ...
Weiterlesen
- E-Books
- Informatik & Informationstechnologie
- Computerprogrammierung & Softwareentwicklung
- Spieleentwicklung & -programmierung
- Angewandte Informatik
- Informatik
- Künstliche Intelligenz
- Maschinelles Lernen
- Sprache
- Englisch
- Erscheinungsdatum
- 30.05.2025
Über das Buch
- Autor:
- Anne Mather
- Typ:
- E-book
- ISBN:
- 9783031847561
- Verlag:
- SPRINGER
- Access Mode:
- Visual, Auditory, Tactile
- Access Mode Sufficient:
- Visual
Sicherheit
- Formate:
- Kopierschutz:
- Wasserzeichen
