Procedural Content Generation via Machine Learning

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42,79 €
E-Book
pdf
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E-Book
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Beschreibung

This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate ...

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Sprache
Englisch
Erscheinungsdatum
30.05.2025

Über das Buch

Autor:
Anne Mather
Typ:
E-book
ISBN:
9783031847561
Verlag:
SPRINGER
Access Mode:
Visual, Auditory, Tactile
Access Mode Sufficient:
Visual

Sicherheit

Formate:
pdf
Kopierschutz:
Wasserzeichen